DeviceRec¶
A device controller is passed a handle to a DeviceRec with every selector.
Yes, we know, it’s a monster.
typedef struct {
PrMemoryHandle deviceData;
short command;
short mode;
csSDK_int32 timecode;
short timeformat;
short timerate;
csSDK_int32 features;
short error;
short preroll;
CallBackPtr callback;
PauseProcPtr PauseProc;
ResumeProcPtr ResumeProc
long xtimecode;
long keycode;
short editmode;
short exteditmode;
Print2TapeProcPtr PrintProc;
HWND parentWindow;
piSuitesPtr piSuites;
char* displayName;
TimecodeUpdatePtr TimecodeUpdateProc;
void* classID;
long version;
short videoStreamIsDrop;
short autoDetectDropness;
char* currentDeviceIDStr;
long preferredScale;
unsigned long preferredSampleSize;
DroppedFrameCountPtr DroppedFrameProc;
csSDK_uint32 exportAudioChannels;
csSDK_uint16 exportFlags;
csSDK_int32 delayFrames;
} DeviceRec, *DevicePtr, **DeviceHand;