Premiere Pro C++ SDK Guide
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History

  • Version History

Introduction

  • Introduction
  • What Premiere Plug-Ins Do
  • SDK Audience
  • Whats New
  • Where Do I Start
  • Document Overview
  • Getting Support and Providing Feedback
  • Premiere Pro Plug-In Types
  • Sample Projects
  • Debugging Plug-Ins
  • Load Em Up
  • Plug In Installation
  • Localization
  • Best Practices

Resources

  • Resources
  • Plug-In Property Lists (PiPL) Resource
  • IMPT Resource

Universals

  • Universals
  • Time
  • Video Frames
  • Pixel Formats And Color Spaces
  • Pixel Aspect Ratio
  • Fields
  • Audio
  • Memory Management
  • Basic Types Structures
  • Suites
  • SweetPea Suites
  • Legacy Callback Suites

Hardware Integration

  • Hardware
  • Hardware Integration Components
  • ClassID, Filetype and Subtype
  • ClassData Functions

Importers

  • Importers
  • What’s New
  • Getting Started
  • Selector Table
  • Selector Descriptions
  • Return Codes
  • Structures
  • Structure Descriptions
  • Suites

Recorders

  • Recorders
  • Whats New
  • Getting Started
  • Selector Table
  • Selector Descriptions
  • Return Codes
  • Structures
  • Structure Descriptions

Export Controllers

  • Export Controllers

Exporters

  • Exporters
  • Whats New
  • Getting Started
  • Selector Table
  • Selector Descriptions
  • Return Codes
  • Structures
  • Structure Descriptions
  • Suites
  • Additional Details

Transmitters

  • Transmitters
  • Transmitter Basics
  • tmModule Functions
  • tmModule Structures
  • Suites

Video Filters

  • Video Filters
  • Whats New
  • Getting Started
  • Selector Table
  • Selector Descriptions
  • Return Codes
  • VideoRecord
  • Additional Details

GPU Effects & Transitions

  • GPU Effects & Transitions
  • CUDA, OpenCL, Metal, or OpenGL?
  • What’s New in Premiere Pro 12.0?
  • What’s New in Premiere Pro CC 2015.4?
  • What’s New in Premiere Pro CC 2014?
  • Getting Started
  • PrGPUFilter Function Table
  • Function Descriptions
  • Return Codes
  • Structure Descriptions
  • PrGPU SDK Macros
  • Suites

AE Transition Extensions

  • AE Transition Extensions
  • PF_TransitionSuite
  • Getting Started

Device Controllers

  • Device Controllers
  • Whats New
  • Getting Started
  • Capture
  • Edit To Tape
  • Selector Table
  • Selector Descriptions
  • Return Codes
  • DeviceRec
  • Commands

Control Surfaces

  • Control Surfaces
Premiere Pro C++ SDK Guide
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  • Selector Table
  • Edit on Bitbucket

Selector Table¶

This table summarizes the various selector commands an exporter can receive.

Selector param1 param2
exSelStartup exExporterInfoRec* unused
exSelBeginInstance exExporterInstanceRec* unused
exSelGenerateDefaultParams exGenerateDefaultParamRec* unused
exSelPostProcessParams exPostProcessParamsRec* unused
exSelValidateParamChanged exParamChangedRec* unused
exSelGetParamSummary exParamSummaryRec* unused
exSelParamButton exParamButtonRec* unused
exSelExport exDoExportRec* unused
exSelQueryExportFileExtension exQueryExportFileExtensionRec* unused
exSelQueryOutputFileList exQueryOutputFileListRec* unused
exSelQueryStillSequence exQueryStillSequenceRec* unused
exSelQueryOutputSettings exQueryOutputSettingsRec* unused
exSelValidateOutputSettings exValidateOutputSettingsRec* unused
exSelExport2 exDoExportRec2* unused
exSelQueryExportColorSpace exQueryExportColorSpaceRec* unused
exSelShutdown exExporterInfoRec* unused
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