Once you’ve got the plugin building directly into the plugins folder as explained above, here’s how to specify Premiere Pro as the application to run during debug sessions:
- In the Visual Studio solution, in the Solution Explorer panel, choose the project you want to debug
- Right-click it and choose Set as StartUp Project
- Right-click it again and choose Properties
- In Configuration Properties > Debugging > Command, provide the path to the executable file of the host application the plugins will be running in (this may be Premiere Pro or After Effects)
- From there you can either hit the Play button, or you can launch the application and later at any point choose Debug > Attach to Process…
- In Xcode, in the Project Navigator, choose the xcodeproj you want to debug
- Choose Product > Scheme > Edit Scheme…
- Under Run, in the Info tab, for Executable, choose the host application the plugins will be running in (this may be Premiere Pro or After Effects)
- From there you can either hit the Play button to build and run the current scheme, or you can launch the application and later at any point choose Debug > Attach to Process.
Another way to do this in Visual Studio is by placing a line of code
_asm int 3;
You will then receive the Microsoft error reporting message, but if you hit the Debug button you will enable Just-In-Time Debugging and can attach to the process.